The Q'Tha'Ma were an ancient race from the Time of Glory, the proud children of the Principle of Hierarchy. Inheritors of her respect for order and efficiency, they quickly evolved in both power and wisdom. During the Primordial War they fought fearless alongside her mistress but even their superior skills and technology didn’t help them to surpass the terrible Chosen of the Incarnae. In the end they were driven to extinction, their knowledge lost forever.
The Spheres of Ancestral Wisdom are one of their most powerful technological advances. These spheres are made with a mixture of several exotic metals and minerals which have not been seen in Creation since the end of the Primordial War. Any essence user can attune to the device for 10 motes which causes the sphere to hover in the air around the user no more than one yard away, imposing an aura of stability around the character that completely negates the influence of the Wyld in that radius. The zone temporary calcifies the Wyld around it with the order of Creation. What’s more, the user becomes immune to the Glamour of the Fair Folk and any Shaping effect related to Wyld energies (including raksha Charms with that keyword).
The user can also reflexively commit ten motes to make the sphere hover farther than usual, up to (Willpower) yards away. This extends the protection zone and causes all raksha and Wyld mutants in the vicinity to suffer an environmental effect: 1A/tick, Trauma 5L.
Finally, the artifact is full of ancient wisdom capable of opening the mind of its bearer. The character can reflexively commit 3 motes per dot he wants to rise to any Mental Attribute, up to (Essence) dots total.
However, the relic is not intended to be used for long periods of time without a drawback. Every 25 hours a character spends attuned to the device, he suffers an unsoakable level of aggravate damage as his own mind is absorbed bit by bit into the sphere. An autopsy on someone that died due to this damage will reveal an empty concavity where his brain should be. The character can reflexively spend a willpower point to avoid the damage, but these points remain committed for as the character keeps the attunement.
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